#include "Scene/Scene.h"
#include "Scene/Components.h"
#include <cereal/cereal.hpp>
#include "D3D12RHI/Device.h"
int main()
{
    Bonnie::Scene sc;
    sc.EmplaceComponent<Component::Transform>(sc.AddEntity());
    sc.Serialize("12_22.json");

    RHI::Device::Get().Init();
}
